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INDIE WORK

Here are several of the indie projects so far I have contributed to including my position in the project. More will be added as current games finalize.

Gebub NPC Concept Art

Gebub NPC Concept Art

Gebub NPC Final

Gebub NPC Final

GEBUB'S ADVENTURE

Character Designer/Tester

I worked with John Wallie to design a character to put into the game. You can see the concept art I had done for the NPC and its final look in the final product. I also performed beta testing on the game as well.

Wandersong Character Concept

Wandersong Character Concept

Baston

Baston

Baston Dialogue

Baston Dialogue

WANDERSONG

Character Designer

I helped Greg Lobanov design a character for his game Wandersong. I worked with my sister on creating a concept for the NPC. He is on the left in the concept art and the player character singing is on the right. He is on the right of the player in the next two images in the final version of the game.

The Four Seasons Map

The Four Seasons Map

Gameplay on The Four Seaons Map

Level Select Screen

Level Select Screen

Level Select Screen

INVISIGUN HEROES

Level Designer/Cartographer

I worked with Shadi Muklashy, the developer of the game Invisigun Heroes, on designing one of the official levels for the game titled "The Four Seasons." The purpose of the level was to test the players on how well they knew the environmental mechanics along with providing a chaotic arena that alternated between dividing the level vertically and horizontally. I also did some beta testing as well.

Hidden Dialogue

Hidden Dialogue

Monster Prom Title Card

Monster Prom Title Card

MONSTER PROM

Tester/Writer

I was a beta tester for the game at beginning of development, and I later in the game's cycle wrote hidden dialogue for one of the characters in the DLC.

Fountain in the Hall of Heroes

Fountain in the Hall of Heroes

Adventure Pals Title Card

Adventure Pals Title Card

THE ADVENTURE PALS

Executive Producer

I tested during the beta of The Adventure Pals, helped with marketing through Twitter, and contributed an art piece into the game. It happens to be this fountain found in the Hall of Heroes, which the design came from taking two real-life sculptures I had seen in person and combining them into one work of art. Thanks to Julian Wilton for the final look.

Peet Cooper - Teddy from Pinstripe

Peet Cooper - Teddy from Pinstripe

Self Portrait

Self Portrait

PINSTRIPE

Executive Producer

Helped Thomas Brush test the game during alpha and beta phases before its release, aided in deciding the price point the game should sell for on platforms, commissioned title artwork for the game (artwork done by Peet Cooper), and did social media marketing for the game through Twitter. There is also a caricature portrait of myself in the game as well.

Indie Work: List
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